The World of Arith

The Action at Brannigan's Farm

After the short rest in the woods, the group of adventures made there way toward Brannigan’s Farm.

As they approached, they spotted a gnome watching the farm. the gnome, slightly startled, introduced himself as Keegan. Keegan was suddenly not alone when a creature came out of the woods to be by Keegan’s side. Keegan called it Zifrit.

Keegan told the group that the farm had been surrounded by Hobgoblins. As the group moved closer to the farm via the woods, they saw a large group of goblins come around the farm house and confront the hobgoblins. Soon the goblins attacked the hobgoblins and an all out fight began.

Bran, Hydra, Finn and Welby decided to sneak around the big barn and head to the back of the farm house with Keegan. Once around the extremely large barn, Finn saw an outer door to the house and decided to sneak into it. Unfortunately he ended up in the outhouse section of the house. He was about to leave when a few goblins came running around the house to try to get behind the hobgoblins. The kept the group behind the barn and Finn within the outhouse for a few more minutes.

Once the goblins left, Bran checked the large barn and found it to be empty, save for several wagon tracks leading out of it. Finn left the outhouse, although a bit smelly, and decided to check another building to the north of the farm house with Welby. After seeing nothing within the the building and determining it an empty stables, both Welby and Finn made their way back to the farm house. Unfortunately they were spotted by a few goblins that were making there way around the house.

After a quick scrimmage, of which Keegan and Zifrit chased down the escaping goblins. The others proceeded to head to the southern most door. Hydra peeked through a window they were passing by and began to throw up from the horror of a chopped up body of a female dwarf on a table.

Bran, Finn and Welby quickly went by her and snuck through the door and into the kitchen. The found a human female cowering within one of the storage closets in hysterics. Finn was able to comfort her and she was able to give a little information. She told the group that Brannigan was tied up in the living room, but that was all she knew. When several noises came from the living room area, she coward back deeper into the storage.

Stan made his way to the next door that lead from the kitchen to the dining/prep room. There on the table in that room was the female dwarf’s parts. It looked as though the hobgoblins had been eating her bit by bit. Two other doors led out of dining/prep room and loud noises of combat could be heard in the other room beyond.

View
On the Road...with Goblins....

It was almost a days walk to the farm of their employer. However, the trail was not as easy as it seemed.

Halfway there and our adventures ran into a gang of Goblins that awaited for them in ambush. This was the first time the adventures had fought together and it almost did not go so well.

Hydra and Sig, being young sorcerers, stayed in the back and slightly behind a big tree firing off their spells. Nolan charged forward with little regard for support to take on the leader of the goblin band. Bran showed his skill with his bow, but took several crossbow bolts in the process. Finn and Welby also took nicks and bruises as the group was spread apart.

But it did not take long for them to find their stride. Welby entangled the leader and two other goblins while Finn Inspired Nolan with tales of his god Torm. Soon the adventures dispatched the goblins and rested (while looting of course). They found on the leader, Bergrat, a note that read in Hespruar, “Bergrat, I entrust you and your Goblin clan to patrol the roads to the farn while we take what we seek, as well as hostages.”

Even though they were worried for their employer, they took a rest to deal with the many wounds they received before moving on. they did not want head to the farm without being prepared.

View
Another New Chapter Begins
Will new heroes arise?

It is Autumn, 2288, the 2nd 5th day of Brightleaf. The city of Sarten is about to have it’s annual Autumn Harvester’s Festival. Merchants from all around the Sarten region and beyond are coming to sell their goods before the long winter comes.

With these merchants, comes the need to hire laborers, bodyguards and mercenaries to protect the goods to be sold. And it is here that our adventures find themselves. Many of them in need of money to keep food in their bellies and a roof over their heads in the coming winter months.

Nolan Lawbringer is a young brash paladin wanting to show his mettle to be within the Queen’s Gendarmes. His skills and lineage make him perfect for the ranks. However, his brashness, especially toward women, holds him back.

Sarten’s High Priest of Torm, Erol Mubriquo, has requested Nolan for an assignment. A member of Erol’s congregation and loyal follower of Torm has asked for assistance protecting his wares when he brings them to Torm. Erol has asked Nolan to go to whichever taverns has people looking for work, to hire some adventures at 12 gold a day and meet this member at his farm. The member’s name is Brannigan and his farm is a half days walk out of town.

It takes awhile, but Nolan finds one of the few taverns that still have adventures in need of work. it is only a few days to the Harvester’s Festival and the pickings are slim.

Nolan enters, looks around and announces that he is looking for any man who is looking for work to speak up.

A warforged named Sig is the first to stand up, but he states to Nolan that he, nor his companion; the lovely yet shy Hydralitheyer; are men. He asks, “Do we count?”

Nolan carefully rephrases his words and includes any adventures. He also includes the pay per day. Somehow, he still manages to say a few brash words pertaining to Hydra’s womanhood.

Sig agrees to join, as his companion cradles her ferret and questions what he is getting them into. She lets Nolans words toward her go and trusts in Sigs judgement.

A young half-elf bard, who had been entertaining the crowd, also speaks up and agrees to the work. He introduces himself as the charming Finn Bjorgarson. His eyes and smile barely leave the direction of Hydralitheyer, who also happens to be half-elf.

Two others from the bar speak up as well. A human fighter from the Wildlands named Bran Strongbolt and a halfling druid, who dresses too finely to be seen as a druid, named Welby Thorngage.

Nolan hands out writs for the payment these adventures would get upon completion of their job and mentions that they will be heading out the next morning.

These newly grouped adventures turn in for the night in hopes of an easy paycheck.

View
The Epistles of Tostig IV

Baron Brand of the Kron Hills

My Lord, I hope this missive finds you hardy and hale! In the Glory of your name My companions and I prepare to descend and attempt a assault upon the Leadership of the Greater Temple… The Daughter Hadratha and Vile Wizard Senlock… We have also learned of a way to enter the Demon Lords Zugutmyg’s own prison and do battle to remove the true source of this vile pits reason for existence… We have entrusted this knowledge to the Druid Malgosa, seek his council should fortune not find favorin our strike…

GLORY AND HONOR!!!

View
The Epistles of Tostig III

Dearest Toldara,

I hope this missive finds your family in happy spirits and healthy dispositions! I miss you all deeply. My adventures have taken me beyond my wildest aspirations. I have become a sworn bannerman of Brand, Baron of the Kron Hills. I have built a modest hall here in Hillsboro with a fine lab, of which I took your advice and used a low density ceramic for better heat ablation the fusinator. In addition to my boon companions I have developed a small cadre of men at arms sworn to me. I have even cleaned up old Clovis and got him out of His cups. There is a very real promise of more land, followers, and possibly Title. I beg you come here, take your family and inhabit my halls. Run my operation here in Hillsborro. Let me make Hrothgor the Captain of my fighting men! Big things are coming sister! Help me restore the honor of our family name that vile retch of a brother squandered away. I await your reply
View
Keegen and Valishar Go Shopping

Falyna counsels not trading the gems for gold. Since they can be used as gold in most places, paying the 10% exchange rate seems to her a waste of resources. To which Keegen explains that he only wanted Valishar to assess the gems profitability to add the total wealth, but Keegen mentions how very observant she is.

Across from Crown’s Exchange, Falyna brings you to Market Hall and a shop near the middle called House of Fiori. There you meet a balding Tylden Fiori who agrees to purchase the Ivory Box for 175 gp (worth 350), the silver mirrors (worth 25 gp each) for 25 gp, the copper box inlaid with Sardonyx for 75 (worth 150) and the set of 15 silver plates for 250 gp (30 gp each).

Keegen thinks the Ivory Box is worth far more than the shop keeper suggests, the ivory alone is rare in these parts and the rich folk in these parts would snatch up this box quickly at twice it’s price. And if not the rich, then certainly the mages who use these boxes for traps against thieves. No less then 225. After some back and forth, Tylden agrees to pay 200 gp for the box.

As for the two silver mirrors, they have a history, they were used agaist the most vile of werewolves. The priests of Saranae, Saimin and Iomedae themselves blessed those very mirrors. It is unfortunate that the priests did not bless themselves against the deadly claws of the werewolves, but the mirrors have value just the same. 30 gold. Not buying the story, Tylden again offers 15 gp for the set

The copper box is worthy of the price as the keeper must make a profit after all. However the silver plates at 250? There are enough rich houses from here to Hawkmoon that have 15 children born with silver spoons in their mouths. And their food must be served on a silver plate. An easy sell for the shop keepers skill. 320 no less, Tylden agrees to raise the offer to 300.

Falyna takes you to a shop in The Exchange district called Shalazan’s Fine Jewelry. Shalazan is an exotic beauty who dresses in clinging silks. She flirts with both of you, to which Falyna rolls her eyes. After a lot of back and forth, she is willing to take the ring with the garnet (worth 350 gp), the copper armband (worth 50 gp), the jeweled necklace (worth 240 gp), and the ivory bracelet (worth 500 gp) in exchange for 800 gold. Even without knowing what it’s for, she “gets a bad feeling” about the jewelry that has Temple images and motifs, but would be willing to give you 200 gp for the 8 pointed fire symbol with the ruby – she can melt it down and reset it (worth 1,000 gp). She would also be willing to take the fire symbol with the garnets for 100 gp as a set of 3 (the Fire Captain’s Chain was worth 250 gp and the 2 lesser fire priests’ amulets were worth 100 gp each). She invites Valishar back later for a nightcap. Any funds are paid with a letter of credit. Falyna will bring you back to Crown’s Exchange to redeem them later.

Keegen is not sure whether the beautiful Shop keeper is using her charm to bring down the prices or is just that flirtatious. He believes the 800 is fair enough. But the pricing for the necklaces are just too low. Perhaps if Keegen could take her to the side and convince her in his charming way that he could convince his tall elven friend that an ‘few’ night caps during their stay within the city for a mere 250 more. After all, Valishar is well versed in some ‘skills’. Keegen returns to Valishar in another corner and looks for an agreement, however he warns not to accidently make any half-elves with the shop keeper or Adran will have is ‘night caps’ chopped off.

Valishar kneels down to Keegen’s level and whispers in his ear: “250 isn’t worth my nightcap.” He pauses briefly, “make it 300 and I’ll take one for the team.” He then looks toward Shalazan and gives her a wink.
 
“Ah but master elf,” Keegen replies, “If I negotiate a higher price after already giving one, we could risk insulting her beauty if it looks like I’m ‘forcing’ you on her. We could lose everything. No Valishar, you must go with the agreement met. But don’t worry, I will compensate your losses,” Keegen smiles back at Shalazan in confidence, “or personal gain for that matter.”

After giving him the once-over, Shalazan however says that Valishar should be paying her for the honor of escorting her out for a night, but she’s willing to up the price for the three lesser amulets to 200 gp (for scrap) and is willing to up the price for the high priest’s amulet to 300 gp.

Up to Hightown were Falyna brings you to Kazal’s Golden Rings. There the dwarven merchant Kazal and his human apprentice Darven agree to purchase the jeweled dagger (worth 250 gp) and the electrum ring (worth 250 gp) for 350 gp. They also show hesitancy with the items with Temple Motifs, but with pressure from Falyna, will give you 50 gp for all 5 earth rings (worth 50 gp each) and another 50 gp for the gold chain with the gold skull emblem (worth 175 gp). Again, payment made using a letter of credit redeemable at Crown’s Exchange.

Keegen somberly agrees to the 350 gold for the dagger and the ring, however he hesitates to give up the dagger as he is blurts out that the halfling clans Endless Plains use these very such daggers as a symbol of their status and to give up such a prize from the far east pains him. However if they could lessen the sting of the offer for the rings and gold chain by say a mere extra 100; the parting of such a worthy treasure will not hurt so much. Kazal agrees to the bargain.

Finally, she brings you to Neldath Hill and to Ossper’s Fine Clothing. Although Garet Ossper seems somewhat jumpy and nervous, Falyna’s presence seems to calm him somewhat. In fact when you entered, he greeted Falyna by name and asked if she were still a size 7. The shop was full of students and robes of every color and insignia that you saw on your way here are on racks around the room. Several fitters wait on customers, most likely students from the colleges, while you speak to Garet. He doesn’t like the symbols on the three red robes, but the crimson cloth, the silks and the inlays could be repurposed. He is willing to give you 200 gp for the High Priest’s robe (worth 1,000 gp), 50 gp for the crimson robes (worth 250 gp) and 20 gp each for the lesser fire priests’ robes (worth 100 gp each).

Keegen scoffs at such offers. He mentions to Garet that though his keen eyes for a woman’s size may be unmatched, his sense of imagination at what he could do with the materials granted to him. (Keegen walks around Falyna eyeing her up and down making motions with his hands as if putting an imaginary dress on Falyna). The autumn colors of gold and crimson would shine on a dress to be shown on a proud and beautiful woman. The highlight of the big Autumn Fair. What do you mean what autumn fair? Why the one in Hillsboro, don’t you know that Hillsboro is a growing town at great rate.

Why the need for fine clothing will be of the utmost importance and to showcase such finery by none other than Ossper’s Fine Clothing will make the ladies blush. As a matter of fact, there is plenty of material from the crimson robe and the lesser fire robes to make a fine dress for a fine figure, however Keegen has suddenly realized that the High Priest’s robe would look nice displayed next to the Earth Priest’s robe they have at Tostig’s home and promptly removes them from the conversation. 250 gold for the rest, along with a whisper that will roll like a wave upon the ladies of Hillsboro that Ossper’s Fine Clothing will be coming with clothing so fine that it will make the man you love swoon to your arms. Garet agrees to the deal.

After that Keegen asked Falyna where there might be interested in some finely made weapons and armor, some with magical properties, to be sold:Pike +1, Heavy Shield +1, Shortsword +1 and Chain Shirt +2). Do the rich merchants of these parts have bodyguards they wish to be well armed perhaps? She shows the pair to College Enchanters, where he makes the last of his purchases and sales.

View
City Lights

Fullsun 23

Arriving in the City of Brineven before dusk on the 23rd of Fullsun, Tostig and the new druid Arnor acquire rooms at the Sword and Board in the Exchange District while Adran, Valishar, Eldwinn, Hrun and Keegen get directions to the Silver Elm and stay there. Adran, Hrn and Eldwinn found their way to the Temple of Silver Stars where they met with Shal Lurilar, the High Moon Mistress of the Temple, who agreed to perform the miracle of regenerating Eldwinn’s hand for a 4,900 gp donation to the Temple and Eldwinn’s acceptance of a ritual quest to wreak vengeance on the Temple of Chaos.

Fullsun 24

Staying overnight at the Silver Elm, Eldwinn, Hrun, Adran Keegen and Valishar wake to a breakfast of Halvashi before Adran, Hrun and Eldwinn head over to the Temple of Silver Stars so that Eldwinn can get his hand regenerated.

While the ceremony is taking place, Keegen and Valishar head to Crown’s Exchange, the Bank of Brineven. There they meet with Sir Osgood Fairbain, an older, distinguished gentleman who listened to the curious gnome’s explanation of sidestepping Torka and developing a trade route north that didn’t stretch through Marston. After speaking with his colleagues, the Exchange agreed that the idea was interesting enough to assign an agent, Falyna Denlorn, to assess Keegen’s band and their chances of success.

When Keegen mentioned selling some items of value, Falyna looked over the items and led he and Valishar around town to treat with merchants. Having a representative from Crown’s Exchange on hand did much to help Keegen as they canvased the city selling items of value.

Keegen and Valishar, following Falyna’s lead head over to College Enchanters, run by the College Arcane’s school of enchantment. There they sell some of the base magic items no longer necessary and purchase others or commission others from the enchanters. Valishar gains a Pearl of Power, which are often made by graduates of the school due to their usefulness and Keegen commissions work on enchanting a suit of full plate and also commissions a handy haversack. While the plate mail is promised for the following day, the haversack wouldn’t be completed until the 26th.

Fullsun 25

Enjoying a day of rest and relaxation the party did nothing in particular in the City. Keegen picked up Adran’s plat email they had enchanted. At lunch, they gathered at the Silver Elm where Falyna introduced herself and the deal made with Keegen, she would act as their bookkeeper and the treasurer of their operation as an agent for the Exchange. She would help with the flow of funding and the financing of resources to operate on the scale of a domain. The entire group agreed and invited her back to stay at Moonstone Manor.

Fullsun 26-30

The morning of the 26th, the party picked up the haversack they had commissioned and set out back for Hillsboro. They made it back to Hillsboro on the afternoon of the 28th. The morning of the 29th, they set off for Hrun’s outpost, dropped some goods off, checked on the operation and set out for the temple. After spending the night traveling through the swamp they arrived back at the Temple the morning of the 30th.

Fullsun 30

Heading down to the second level, Keegen lead the party past the kitchens to a side hallway not yet explored. There they opened the door to find two guards dressed in black, similar to the guard patrols they had been harassed by in their previous explorations. Defeating the two guards and opening the door behind them, they realized they were in the guard barracks and found themselves facing a patrol band. With the patrol band holding position and waiting for the party to attack, Valishar let loose a fireball at which point, the door between the rooms closed and the fireball burst around them. When the door swung open again, the half-orc rogue from before dropped down and moved behind the men.

Charging into the room, Hrun and Adran faced the Greater Temple forces with Tostig at their back while the others stayed back and supported the warriors until another figure dropped from above the door, the other rogue commander engaged the Eldwinn, Valishar, Arnor, Keegen and Zifrit as his warriors engaged Adran and Hrun. Soon the half-orc began studying Adran looking for weaknesses and springing in to attempt to assassinate the elven paladin. Soon the greater temple guards began to fall and the commanders started getting slammed. The rogue engaged with the group in the first room tried to flee, but not was finally slain before he escaped. Once the guards were down, the sergeant and the half-orc quickly fell to the party’s blades.

View
Give Me a Hand

After sleeping in a conjured rope trick in the swamplands beyond the temple, the companions arrived back at Hrun’s outpost at the end of Fullsun the 19th. With a lot weighing on them, they realized that the only way to help Eldwinn would be to travel to the City of Brineven and engage a powerful cleric to regenerate the hand.

The morning of the 20th, Hrun took some time to speak to his overseer and Malgosa to discuss the next upgrades to the Outpost. He also made it clear that the Outpost was “open for business” now that the main repairs had been completed. The party then gathered together and made their way back to Hillsboro.

In Hillsboro, Keegen was thrilled that the first level of his tower was completed and began talking to Ynvar about his second level. They had a short ceremony for Mario before each taking care of some business in town. Hrun as was his habit made for the back door of Lucky Landon’s and gave the innkeep’s wife Idele some coin and some friendly chatter. Keegen began recruiting for some tinkers and a Master Tinker to man his tower while he was away, even Eldwinn started recruiting some archers and a squad leader for Hrun’s outpost. Tostig made sure Clovis had the funds to pay himself and his men for the coming month. Drinking away his sorrows with his brother, Eldwinn and Hrun were approached by the druid Jaroo with an acolyte druid named Arnor to join them in their struggles.

On the holiday, Pelor’s Tithe (the summer solstice), Baron Brand invited the new companion, Valishar to his keep to discuss effective spell casting and extend the offer to exchange spells from the two wizards’ spellbooks. Brand also invited the party to the new keep to give them an overview of the capitol, his hometown and advise them on places to stay and sites to see. They also contracted with Colwin Alsbrow of Crystalvein Carters for a team to take them to Brineven the following day.

Leaving on the 21st, they spent two day son the road and arrived in the capitol midday on Fullsun the 23rd. Their first priority was to find rooms. Adran, Eldwinn, and Hrun rented a suite of rooms at the Silver Elm in Brinhenge Park, securing rooms with the elven innkeeper, Tuallis Gwenyth, while Keegen, Tostig, Valishar the new druidic acolyte Arnor and the teamster stayed at the Sword and Board in The Exchange – the business center of Brineven.. That evening, Adran, Eldwinn and Hrun made their way to the Temple of Silver Stars, where they were introduced to a powerful priestess of Calistria, Shal Lurrilas with long purple hair and eyes of molten silver, who agreed to ask Calistria for a regenerate spell the next morning for a spellcasting fee of 4,900 gp and the acceptance of a quest by Eldwinn to exact vengeance for his maiming. She offered to perform regenerate as a ritual right then if the companions would pay for her reagents, they chose to wait until morning.

The next morning, as Hrun, Eldwinn and Adran make their way to the Temple of Silver Stars, Valishar and Keegen head off on their own quest, to sell the loot they’ve acquired from the Temple and maybe gain an investor in their new domain.

View
Against the Fire Temple

Having defeated the Fire Temple Captain, the party relied on Adran’s sens of evil to pinpoint their next target. Sensing overwhelming evil to the west and three other strong evil auras to the east, they decided to take on the overwhelming aura first, and found themselves in the Temple of Fire. The chamber was huge with a huge fire pit in its center, as they approached the fire pit, four small elemental creatures emerged and grew until they were as large as horses. Each had a humanoid torso on a snake-like body, and Valishar and Keegen recognized them as salamanders – intelligent evil denizens of the Elemental Chaos.

Even getting close to a salamander was deadly, for the heat they generated burned all things nearby. The party engaged the creatures and defeated the creatures, despite getting a little more than singed. Leaving Keegen, and Valishar to investigate the temple, the rest of the party headed east to engage the other foes Adran detected. Entering a luxurious chamber with a firepit in the center, they party met the three clerics of the Fire Temple, Prefect Ahlrem and his two acolytes. The fire danced and glowed different colors and when the warriors looked directly at it, it fascinated them, yet they were able to pull their gaze away and engage the enemy. Luckily, Tostig was able to call upon Moradin to dispel the effect before any of the companions succumbed.

The three clerics called up a wall of fire to block the party members in the back from joining the fight, between fireballs, unholy channeling and other spells, they inflicted major damage on the party before falling to their blades.

Meanwhile, back in the Fire Temple, Keegen noticed a magical aura coming from the fire pit, or more precisely below the fire pit.

Once the clerics were taken care of, the party began searching through the area and gathering any loot from the clerics and their chambers. The middle door opened into another chamber where bugbears in red cloaks stood guard. They fell quickly to the party’s blades and cudgels, but one escaped down a side passage. Rather than give chase, the party chose to gather together in the fire temple.

Finding a buried chest n the fire pit, The party decided to give Eldwinn the ring of fire resistance so that he could enter the pit and open the buried chest. As he reached into the chest, a scything blade swept across the opening, severing his hand. The fire in the pit quickly cauterized the wound as the scythe blade reset itself. Jamming the mechanism, Eldwinn retrieved his hand and the large greatsword, seemingly made of bone from the chest. Jendarri runes spelled the name HOARFINGANG down the length of the blade.

Badly injured, nearly out of spells, and losing Eldwinn’s hand, the party chose to retreat. Deciding to use a Rope trick spell to rest in the temple itself, the found their way to the upper level, but they soon realized they were being followed. Setting up an ambush of their own, they discovered that the party on their trail this time was a group of half-orcs, led by a rogue and an axe warrior, all wearing the black livery of the greater temple. While the main group engaged the axe warrior and his henchmen, the new companion Mad Mario snuck around back and was engaged by the rogue. When the dust had settled and the party had defeated the warriors, they found Mario dead, a fatal stab through the heart.

Tostig swore to bury Mario on Moonstone Manor’s grounds. They fled back to the outpost. Or, as Hrun explained it, "It was not a “retreat” as much as it was “strategic assessment of goods, material, and manpower.” It’s just a supply run and clearly not a “retreat.”

View
Bears and Wolves

Reeling from the major fight against the bugbear forces of the Greater Temple, they party had only enough time to catch their breath when the bugbear chieftain and his bodyguard roared their challenge from the side chamber. The bodyguard hit hard, and the chieftain harder, but against the seven party members, even weakened as they were, it wasn’t a match.

As they left the bugbear chambers behind, they found a message in the main corridor, written in the blood of their fallen foes which read, “We know you and we have the exits, you will never leave here alive.”

They passed through some of the remaining corridors before they found themselves near the cell blocks where they rescued Princess Tillani a few days ago. Taking another side passage, they found a room of white marble and alabaster. While some of the party watched their exit, others went into the room where they were greeted by two angelic beings, “Place your favored weapons and items here”, they said, “and we shall sent a bolt of holy power through them. But you must leave this chamber for the bolt will vaporize any flesh”. Eldwinn, Adran and Keegen placed some items in front of the beings and left the chamber just as another patrol of Greater Temple Guards accosted the party from behind. When Adran opened the alabaster room, he saw two werewolves taking the last of the treasures they had laid down.

The werewolves raged and attacked, forcing the group into a two-front battle. While Adran and Keegen fought the werewolves, the rest fought the patrol. The party was better prepared for this ambush however, and soon the tide turned in their favor.

Finding a secret chamber behind the “mirror” that the angels appeared in, they recovered their goods as well as the (mainly silver) treasures of the werewolves.

Traveling down the next hall, the party soon came upon the Captain of the Fire Temple, and her bugbear guards. After the fights against the greater temple guards, it was almost too easy.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.