The World of Arith

The Rivenroar Crypts II (GM Account)

Despite the fact that the party was severely weakened by the monsters already fought, being so close to the rescue of his nephew Thurann el Smithson, Diego pressed the party to continue. North of the Von Adrez Kauthin crypt they found a series of interconnected rooms patrolled by zombies who were in turn being led by ghouls. Drawing forth the last of their reserves and strength, the party defeated the undead and found Thurann chained to a fountain. Although they found a large hallway lined with columns that led north into darkness, they made the decision to retreat and regroup before pressing on.

Before leaving they chose to investigate this area and found one room dominated by a mosaic of the sun. When they entered the room, the sun turned Black and they found it radiated necrotic energy. Elias remembered an ancient text that spoke of Vecna becoming all-powerful when the Black Sun rose into the sky, or it may have been Vecna himself who becomes the Black Sun. Needless to say, this proved that the Rivenroars and the other families were tied to the cult of Vecna, if not the leaders.

Another room patrolled by the ghouls held a pool that Torra determined radiated magic. When they made the water ripple, it showed different rooms of the crypt, many of which contained the dead hobgoblins they had left lying on the floors.

After a night to gather their strength (where Jalissa showed Fix her gratitude), the party again descended into the Rivenroar Crypts. The goblins did not reinforce the entryway, and with a little more time to look around, they realized that the three doors in the entryway were labeled. The western door, which they had taken yesterday chasing the fleeing goblin had the words “To Von Urstadt” engraved above it, the northern door, “To Rivenroar Family” and the Eastern Door read “To Von Jallach”.

Fix again used his ring of disguise to appear as a hobgoblin and quietly took the western path again. He was spotted by a hobgoblin obviously watching the way from a corridor they had bypassed earlier. Fix was able to get by the guard into the corridor before the rest of the party charged the room.

The corridor was broken by two large holes or pits where the floor had broken through to a lower area or cavern. Ropes above the pits and boards on the other side showed the means by which the goblins and hobgoblins crossed. Other hobgoblins were on watch each behind one of the pits. When the main force of the party attacked, Diego was able to force the first guard down the pit, before the other fled north. Fix chased the retreating hobgoblin and upon rounding the corner, saw another crypt surrounded by hobgoblins.

The rest of the party finally got over the pits and assaulted the hobgoblins. It was a bloody fight, but the end was never in question. The hobgoblins dead, the party found that they had stashed their loot in one of the sarcophagi in the crypt. They also found a spiral staircase heading down into another room filled with goblinoid bedding. That lower room had a hall that eventually led to the webbed room of the ettercaps.

Home Sweet Home, by Diego

After clearing out the pawnshop and finalyzing plans with Coalstone for our residence above his shop my companions and I set out immeadiatly for Caer Rivermeet. Whatever happiness I have at seeing the Ironwerks’ smoke billowing at the horizon is muted by the knowlege of the grim work we have ahead. I lead my fellows to my family’s compound around the Ironwerks and do get some a few laughs seeing my little kin scatter at the sight of Brost and Torra. After a old fashioned dinner of sausage, fish chowder, and dark bread we head to the Green Tankard to celebrate the oncoming fray.

At the Green Tankard I see Lord Sherrif Narros and we catch up. He tells me of the lastest raid and who has been taken hostage and what relics have been stolen from the Halls Of Antiquity. He introduces us to Fix, an adventurer new to town skilled with the blade and fond of wine and wench. We revel for the night and make plans for the moring and then retire to rooms at my family’s compound. Befor I go to sleep I make head to the family shrine and pay homage to my ancestors and make vows to Moradin for vengence, pray to Kord for strenght, and make offerings to Avandra for her favorable blessing in the days to come.

Harrowleaf, Sherrif Narros’ chief woodsman, leads us to the old ruins of Brindle where the hobgoblins have set up camp in an old mausoleum. We desend into the depths and immeaditly run into resistance. We engage several units of gobliniods befor we have a chance to catch our breaths. Our new additon Fix is quite fearless and throws himself right into the fray, I respect his valor. In the interior of the mausoleum we found a crackling wall of fire and lighting that displayed an image of a swamp and a tower in the background. At first we belived it to be a illusion but a vile slime creature and a couple of spectral undead came through and assaulted us.

We proceeded on and encountered some dark gnomes (what is with these dark gnomes) guarding one of our town’s hostages, the Curator of our Hall of Antiquites. After freeing him we send him with Murphon to our redout a few miles form town and we press on. We battle some evil combination of goblin and spider called ettercaps only to find my uncle dead and cocconed. At least I can take him home for propper services. Shortly there after we find the Accolyte of Ioun in a torture room and release her. By this time our abilites are severly taxed and we must prepare to rest soon.

The Rivenroar Crypts (GM Account)

After defeating the things from the portal, the party ventured further into the crypt. The passageway to the left led to a crypt. Coming in to the crypt from the west, they noticed that the bodies in the alcoves had been pulled out and ransacked and skeletons littered the floor near the alcoves. A set of doors on the northern wall opened, as if by their own accord. Seconds later, two creatures made of solid magma appeared in the open doorway and charged the adventurers. Soon, two gnomes joined the fray, skulking around the edges of the combat, attacking the adventurers when they least expected it. Even in the face of such stern combatants, the party quickly overcame the gnomes and sent the magma things back to the Chaos.

After the battle, Torra detected a magical aura on the doors, with a bit more study, she determined that it was probably a type of summoning magic. While she investigated the doors, Fix scouted ahead and found that the northern doors led to a room containing cells. In one of those cells, and elderly gentleman was yelling and blustering for his release. When this man insulted Fix’s sensibilities once to often, Fix left him locked in his cell and returned to tell Diego about the man.

On Diego’s entry into the room, he identified the man as Sertanian, the caretaker of Rivermeet’s Hall of Antiquities. Sertanian told of seeing Mirtala near a set of spiral stairs and also that Sergeant Kartinex was going to try and overpower his ettercap guards when he had the chance. Kartinex hadn’t been seen or heard from since.

Not wishing to endanger Sertanian any further, it was decided that Myrphon would escort the old man back to the hideaway that Harrowleaf had secured in the ruins of Brindol above.

Moving further into the crypts, the remaining adventurers found a stairway descending into a room nearly filled with webbing. They had found the ettercap guards, who turned out to be difficult opponents. They were continuously hampered by webbing and outflanked by the ettercaps’ ability to pass through that webbing. When only one ettercap remained, it ran up the stairway to the west. Pursuing their opponent, Fix used his magical ring of disguise to appear as an ettercap and also ran up the stairway while the rest of the party took some time to begin burning the webbing. Acting very strangely, Torra’s spirit companion Shiva led the party over to a dark corner of the ettercap’s lair, it was then that Diego found the body of his cousin Kartinex. As the party headed up the stairs, they saw that the last three risers named this the “Von-Adrez Kauthin Crypt”.

Fix was slightly amused when entering the room at the ettercap trying to communicate with the goblin witch doctor and his protectors. While intelligent, it was obvious that the ettercaps possessed no way to communicate with others not of their kind or of spiderkind. The ettercap attacked Fix while the goblins egged one and then the other on. By the time the rest of the party made it up the stairs, Fix had killed his foe and positioned himself near the witch doctor. Soon the goblins lay dead. In the southern crypt they found the beautiful Jalissa chained to a wall. Also in this crypt was the witch doctor’s gruesome experiments. Jalissa fell gratefully into Fix’s arms upon her release. Jalissa said she had been held with Thurann, Diego’s nephew until only recently. The eight year old boy proved to be adept at sneaking food from the guards for both of them. She assumed he was being held nearby, having heard him only a few hours ago.

Raid on Rivermeet (GM Account)

Securing horses from Kaulvaeras Stables, the party set out for Diego’s home town of Rivermeet. What would have taken two days on foot, or with a caravan only takes the bulk of a single day with the horses. A bit more than half a mile from the walled portion of town, Caer Rivermeet, they begin passing small farmsteads, shops, smithies that make up most of the town outside the walls.

As they get closer to the walls of Caer Rivermeet, the tell-tale signs of an attack become more pronounced. Buildings burned and families dressed in mourning black. Crews are apparently working on the northern sections of the wall, repairing damage done during the raid. Not far from those crews Diego sees the smoke of the Smithson forges.

They enter town and ride to Diego’s home, behind the smithy is stabling for the horses for the night, Kaulvaeras’ groom will take the horses back in the morning. Diego leads his new friends to his home, which is a flurry of activity and people. Young cousins run everywhere, and the older Smithson’s seem to either be running after the children or running errands. The children stop and gawk for a second upon spotting the shifter Torra and the dragonborn Brost, some of the younger children running screaming from the room. Eventually, as all good Smithson’s do, they make their way to the kitchen. There they met Miss Maura, Diego’s mother. After introductions all around, Torra, Brost, Elias and Myrphon were shown guest rooms and the group settled in. Miss Maura quizzed the two strangers a bit, and filled Diego and his new (strange) friends on news of the town, while making sure they filled their stomachs with “good down-home cooking, not like that citified stuff you must be starving on”. Later they went to the Green Tankard Inn, the center of Caer Rivermeet’s nightlife.

The Green Tankard was full that night, as it is most nights, but the mood was somewhat subdued. The owner, Marsh Laval, was concerned about the abductions, one of those taken was his own cook Mirtala. Settling in at a table in the corner, and getting quite a few stares, the group began to relax and enjoy the night. Many of Diego’s old friends came up and said hello, but none stayed long with the dragonborn and shifter alongside him.

Sheriff Dugan Narros eventually made his way to Diego and explained that they could account for seven townsfolk taken in the raid, along with many of the treasures from the sacking of Brindol by the Red Hand. His elven scout, Harrowleaf, had tracked the hobgoblin raiders to the ruins of Brindol. The party needed to enter the hobgoblin lair, free the captives, recover the treasures and pretty much wipe out the hobgoblin menace once and for all.

Sheriff Narros had one other request of Diego. It seems that another mercenary had approached the Sheriff about the job just that day. Not trusting this stranger, and knowing that Diego was on his way, Sheriff Narros put this new guy, Felix , “Fix” Castor off. That night at the Green Tankard, Narros introduced Diego to Fix and asked Diego to take Fix with him and “feel him out”.

The next morning, led by the elven ranger Harrowleaf, the party, now accompanied by Fix, was led to the ruins of Brindol. Here, Harrowleaf had found an out of the way basement to set up camp and directed the party to an old mausoleum. The mausoleum was dedicated to the Rivenroar family, whom Brost recognized from his research on Hawkmoon as a noble family that relocated to the new town of Brindol to escape Hawkmoon politics. Descending the stairs, the party immediately encountered goblin guards in the entryway.

When one of the goblin crossbowmen escaped deeper into the crypts through the left-hand door, the party pursued, right into one of the goblin’s barracks. It was a bloody fight, but the goblins here were eventually defeated.

Taking the next passage left, the party came upon an odd sight, it was a large image of a castle deep within a swamp that looked almost real. When an ooze emerged from the illusion, they discovered that the image may have been more real than they first assumed. Once engaged with the ooze, two spectral opponents joined the fray.

Upon the defeat of this odd group of combatants, the party realized that it had two immediate pathways to pursue. From this room, they could go right or again left. They had also left two doors in the entryway unexplored and a door in the barracks unexplored.

Apartment for rent, by Brost

[Edited for non dragonborn] We have finished clearing the apartment and remainder of the building. In summary there were wererats and rats on the main store level. The secure vault held a lesser vampire and ghouls, upstairs was a group of gnomes.

Our adversaries were a caster with a psuedodragon familiar and a homunculi as well as a roguish warrior. The gnomes have the ability to use the mists to move around the apartments making it difficult to put them down. After provoking the gnomish caster and sending him tumbling down the stairs we resumed our fight in the main store. The pesky gnome had his escape route was cut off by Murphon. After some back and forth blasting between me and the annoying runt, Deigo manages to surprise him as he attempted to circumvent me. Its last ditch effort was insufficient and he died to my sacred flames. I did have the final laugh. Upstairs the pseudodragon caused Torra much pain with its poison and we almost lost her.

I have taken the necklace this dragonkin wore as a memento. Our new apartments are now paid in advance for a month. It consists of a library, kitchen privy central dining and 4 bedrooms. Murphon and Deigo are going to share one of the larger front rooms. I have chosen the other larger front rooms as my own. Torra took the room between me and the other smaller room that is Elias’s.

Coalstone the landlord said he was going to have the place cleaned up a bit before we get back. He was a bit unnerved about what we told him we found in the crypt below. I say he should be happy with the extra storage space. I have left word of my rental location and basic knowledge that i will be out of town for a bit during the renovations.

There was a locket of potential interest. The locket is made from a large gem cut into a locket with a drop of blood in the center of it. I suspect it was given by the vampires sire. We have rented horses to aid our travel to the town of Deigo’s birth Cear Rivermeet. We leave in the morning to exact vengeance on those goblins and hobgoblins that attacked and killed Deigo’s kin.

Porbell's Pawnshop (GM Account)

Having dealt with the wererat and it minions, as well as the corpsedrinker vampire and it ghouls, Elias, Diego, Myrphon, Torra and Brost secured the first floor of the old Porbell’s Pawnshop. Myrphon agreed to scout the second floor and spied on two gnomes who were preparing for the noises they heard downstairs. After briefing the others, Diego charged upstairs and found nothing.

Then the lamp on the table rose, and a haunting voice taunted the party to “Depart this place of suffer our curse”, complete with ghostly images etc. Knowing that the gnomes Myrphon saw were behind the “haunting”, Diego began investigating the rooms off the common area as the rest of the party came upstairs. In one of the bedrooms, Diego spotted one of the gnomes and its homunculus, an iron defender. As the rest of the party got into position to give this gnome a really hard time, the second gnome snuck out of the room he was hiding in and attacked from behind with his pseudodragon.

The gnomes were sly, and very difficult to pin down, often using mist-based powers to move about the second floor. Like gnomes everywhere, they were able to fade into invisibility and reappear a few seconds later. Frustrated, Myrphon jumped out the second story window and took up a position outside the doors to surprise any gnome who though about fleeing.

Eventually, the party defeated the gnomes and their guardian creatures, though Torra almost died due to a poisoned weapon. Searching the hidden cellar through the trapdoor in the vault, they found the vampire’s coffin. In its grave dirt was a red garnet carved into a heart-shaped locket. The locket contained a drop of blood and was inscribed with the words, “forever mine”, in a woman’s flowery handwriting.

Spending the rest of the night in the abandoned shop, they searched through the place with a fine-tooth comb. When their new landlord, Kelvin Coalstone, arrived in the morning they had many stories to tell.

The next day, they went to Kaulvaeras Stables and asked about renting horses for their trip to Caer Rivermeet. Though obviously surprised by the request (not many people try to rent horses in Hawkmoon), the half-elf Kaulvaeras Greymantle decided to allow the party to rent, at an exorbitant fee of 15 gp per horse, sending one of his men along with the party to retrieve the horses when they finished. They rode to Caer Rivermeet and only arrived just before dusk.

Choices, Choices (GM account)

The party spent much of the night drinking Snagtooth Ale at the Barge Inn. Planning on meeting Ondath in the late morning, they intended to sleep in. Diego shared a post he received from his old mentor in Caer Rivermeet, Sheriff Dugan Narros. It seemed that Rivermeet had just been successfully attacked by a goblin raiding party, backed by an ogre. The goblins broke through the wall, and caused some mayhem before being driven off. When the smoke cleared, the only things missing were some heirlooms from the Halls of Antiquities, though Sheriff Narros was still looking for a few townspeople assumed to be cowering somewhere. Narros offered to talk with Lady Moonfire about hiring the party to assault the goblins if Diego wanted the job. They all agreed to undertake the trip to Rivermeet.

It was just wrong then, when they heard a knock at their door at dawn. As Diego blearily answered the door, he saw a man and a dwarf. The man was obviously with the city watch, and by the look of things had just come off duty, so a Hawkmoon Nightwatchman. He introduced himself as Sergeant Calbraith Morcom, and hearing the voice, Diego remembered him from their run in with the Veiled Society their first night watching the auction house.

Sergeant Morcom explained that his dwarven companion, Kelvin Coalstone, had asked the Nightwatchmen for assistance with a peculiar problem. Morcom instantly thought of the party and sought them out at the Red Lanterns before being directed here by Lessyna.

After being invited in, Kelvin began to explain his dilemma. Looking to expand his business, he had just purchased a new location in Gates, the former pawnshop owned by one Sennard Porbell. On the Westgate Road, it was a prime location. Upon inspecting the shop, his new neighbors told him that the shop had been haunted since Porbell disappeared some two months ago. Strange lights flash through the house at night and shadows flit around the building. He asked the Nightwatchmen to investigate, but they found no signs of a haunting. When he went to the shop after dark, he saw the lights and heard noises, so he returned to his home in the North End and asked around for help. Sergeant Morcom then suggested the party and agreed to accompany Coalstone and make the introductions.

Diego explained that they were about to travel to Rivermeet and that his families honor was at stake, so Coalstone raised the stakes. He suggested that he could rent the apartment above the store to the party for a greatly reduced rate if they would only investigate and hopefully stop the hauntings. They finally agreed to stay one extra night in Hawkmoon to investigate the hauntings, but would leave the following morning if they found nothing.

They then dusted themselves off and met Ondath at the Green Feathers Auction House. Tomas greeted them warmly, but hung over as they were, they had a difficult time convincing him to open his records of the Zadormere auction. Finally, swearing on Ioun, Elias convinced him to look for an turn over the record of that auction.

Agreeing to pay Ondath a retainer fee for his services, the party asked the former butler to find the people and items on the list and help them narrow their search for the other four runes to unlock Zadormere’s journal.

The rest of the day was a blur, Brost spent some time studying the rituals found in Alaron’s secret lab while Diego went shopping for an everburning torch. After night fell, the party met Kelvin in Gates, where they received the key to Porbell’s Pawnshop. Going in the back door, they found and fought swarms of rats led by a gnomish wererat in the old kitchen. They found the vault, sealed since Porbell disappeared and Myrphon was able to open the lock. The thing was sealed tight and behind the locked door they found some of Porbell’s treasures still where he had left it and a secret door to hidden cellar in one of the cabinets. When they began to back out of the vault, three horrid undead ghouls rose out of the secret door. Even more horrible was their master, a bloodshot eyed, fanged monster that could only be a vampire. Though a lesser kind of vampire known as a corpsedrinker, the thing tore into them with savagery made all the stronger by its obvious hunger for their lives.

It was an incredible battle, but after throwing everything they had at the undead menace, the party was severely bloodied but victorious. After taking a short rest to regain their stamina, they began to explore again this time more cautiously.

Security Detail and Onward (GM account)

After a quick scouring of the goblins, the party descended into the lower levels of the keep. They thoroughly investigated the lower level, finding an ancient armory and storerooms long since plundered of anything valuable. Hearing no sounds of goblin activity, they proceeded further down into the depths of the ancient keep.

The stairs opened into a large fungus garden, Torra could see where this was once a well thought out garden of medicinal fungi, the intervening years (or centuries) caused the garden to grow out of control. A large crack in the wall let the fresh air of this place into the sub-basement, but also allowed local vermin a way into the keep. Everything was covered with tiny spiders.

At the end of the fungus hall, a doorway opened into an obvious interrogation room. Although missing some of the more lethal instruments of persuasion, the presence of this room was jolting compared to the rest of the keep. Two other doors led out of the interrogation chamber. The first led to a narrow hall down which could be seen several barred doorways before it turned into darkness. The second door showed a room filled with a pinkish mist that seemed to pulse with its own light. Torra felt for the emanations of magic and determined that the mist possessed a powerful aura that in some way affected arcane power.

Proceeding down the dungeon hallway, the party passed several cells before and after the turn until reaching the last doorway on the left that opened into a storage chamber. Beyond this room was another doorway filled with dull gray mist. As Torra began to read the aura, a spider, large as a man, stepped out of the mist and attacked, followed by swarms of small spiders.

With little room to fight, the party backed away slowly past the corner so that everyone could help to eliminate the threat. There Diego, assisted by Torra’s spirit companion Shiva, walled the spiders in, allowing the rest of the party to attack at range and defeat the vermin.

In the storage room, they found some valuables, remnants of groups who did not fare as well against the spiders, and Myrphon spied even more in the gray mist. While no one was initially willing to enter the mist, finally Torra did so, assuming that the mist affected arcane powers and would have no effect on her. When she proved herself correct, Myrphon darted in and collected the valuable lying around the spider’s lair.

The party tried collecting some of the mist from each room, but even in a sealed jar, the mist dissipated once outside each chamber. Seeing no other stairs or chambers, they left the ancient keep.

Though they felt like they were being watched, no one struck against the auction house that night, and the rest of the night seemed dull and boring. Even the night itself felt less alive, less vital compared to what they had seen on the other side of the doorway. Scilla showed up about an hour before dawn, her golden eyes easily seen in the darkness as she approached. The five watchmen opened the doors so she could see with her own eyes the portal beyond.

Heading to the room they rented at Seven Trees, they looked through the bags of loot that the goblins had collected and the other valuables they had found. Of particular interest was the book they found on the desk in the secret chamber. It was titled “The Travels of Alaron Zadormere, Part I.” Each letter of Rellanic in the books seemed to be replaced with every other letter in the alphabet in a constantly changing pattern. Looking through the other books they found two rituals, Book Cipher and Transcribe Writings. Torra determined that the Book Cipher Ritual was making the book unreadable, while the Transcribe Writings ritual may have allowed Alaron to write the book while he traveled the world. From the ritual, Torra explained that to unlock the code, they would have to find the five unique runes that Alaron used to create the cipher.

During the next few nights, the party fulfilled their contract as night watchmen at the Green Feathers Auction House. Nothing happened for the rest of the tenday. During the day, they split up. Diego gathered the valuables and proceeded to the House of Finwarin a local mercantile house whose owner was infatuated with all things elven, while Torra and Brost did some detective work.

Torra and Brost began at the The Halls of Books, and met with the Head Librarian Cimrion. Cimrion had heard the name Alaron Zadormere, but wasn’t really sure where he had heard the name. His associate, and old man named Gilmedor who mumbled through the entire conversation, knew Alaron as a bard who lived in the City of Hawkmoon and passed away some time ago.

They then wen to Bardschool, and spoke to Triana a director of the school who remembered Alaron well, if not fondly. They got the impression that Alaron was an egotistical lout who felt he was better than others, especially humans. They learned that he had passed away not even a decade ago, but she knew no details beyond that.

Diego didn’t have as much luck as he thought, at the House of Finwarin, he wasn’t allowed to see Findegil, the elven enthusiast, but spoke to another functionary named Ortano, who appraised his items as worth approximately 80 gold hawks, and would be willing to part with 50 gold hawks for the collection. Diego chose not to accept the offer and left with his valuables.

After again gathering at Seven Trees, the party chose to go to Groveside and the Temple to the Seladrine to inquire about Alaron Zadormere. They were met by Jondelar Taemelson and given an audience with the ancient Jaemanthar. Alaron definitely didn’t make lots of friends. They were told that Alaron’s manservant, Ondath, still lived in Groveside and may know more of his master’s dealings.

Finding Ondath’s home, the party spoke to the cantankerous elf. Torra figured out that by praising Alaron, they had a better chance of getting through to Ondath. After a long conversation with many near disasters, Ondath finally chose to assist the party. In the corner of his living room, a statue that Alaron had carved of an imperious eladrin lord holding his left hand high and his right hand wrapped around a book rested on a small table. Ondath pulled the book out of the right arm and turning the book around, showed them one of the runes. He let them know that the rest of Alaron’s things were auctioned off by the Green Feathers Auction House, and agreed to meet them there in the morning.

Security Detail, Part 3 (GM Account)

After looting the hobgoblin commander’s group, Diego, Brost, Torra and Myrphon piled all of the loot they had gathered near the doors back to Hawkmoon. They faced a difficult decision, do they stay or go back. Deciding to investigate a little further, they followed the stairs down to a lower level.

The staircase opened onto a wide hall lined with ripped portraits and smashed busts of eladrin lords and ladies. At the end of the hallway stood an eight-foot-tall statue of a regally robed eladrin lord. Though the statue had survived the ages, it was covered in graffiti and filth.

Torra spent some time inspecting the statue for writing or identification, an artists mark or signature. While examining the statue, she found a latch hidden in the folds of the marble robes. The latch opened a hidden doorway behind the statue. While Torra was busy searching the statue, the others heard the sounds of a goblin war party coming up the stairway down.

The party entered the secret chamber and found an arcane laboratory and retreat for the lord of the keep, untouched over the centuries. A table along the back wall held alchemical supplies and reagents, while a bookcase caked in dust was filled with ancient copies of books on folklore and magic. Initially hidden by the bookcase was a staff that seemed to shake a bit as if it were being blown by a slight breeze. The center of the room held a desk, with an open book in the center, and a quill resting on the open page. A dried inkwell sat open near the book, almost as if someone had gotten up and left in the middle of writing the last page.

Examining the book, Torra found that the writing in the book constantly shifted through the entire Rellanic alphabet. The cover had the only writing not obscured by the magical scrambling of the text, which named the book, “The Travels of Alaron Zadormere, Book 1”.

While examining the book, four small doors opened in the corners of the trapezoidal room, and four homunculi jumped out and attacked the party. After a brief but bitter struggle, the party gathered together all of the items of value found in the chamber, including a small box of residuum, ritual components and a ritual book from the bookcase, and decided to get out of this strange keep.

Quietly sneaking upstairs, they heard the goblin war party on the second floor balcony. Concerned when they saw the doorway closed, and Myrphon and their loot gone, they snuck to the doorway and were relieved when it opened into the familiar Freethinker’s Square outside the Green Feathers Auction House. Myrphon was there, with the goblin sacks and other valuables they found in the keep.

After a relatively uneventful watch, almost dull by comparison to what they found through the doorway, they reported to Scilla the events that had transpired that evening. Of course, she accused them of being drunk or high, but when she opened the door just seconds before dawn, a rainbow of colors faded, and showed the interior of the Green Feathers Auction House. Not willing to believe such an incredible story, but knowing that she saw something strange, she sent them home and did not fire them all right away.

The next day the four coconspirators, upon a recommendation from Lessyna, rented a room at the Seven Trees Inn in Bay View. This small out of the way Inn was a perfect place for them to gather their findings and use as meeting place. The Innkeeper, a pleasant halfling named Drasil Narbin, seemed somewhat put out by the rough nature of his new guests, but the coin was good. He gave them side rooms where they wouldn’t offend his more cultured guests as easily.

That night, Diego, Torra, Brost and Myrphon were joined by a new hire of Scilla’s named Elias. Elias named himself a follower of Ioun. Not sure if he was there to watch them, or help them watch the auction house, the night began mundanely with patrols and assigned locations. As the Seven Sisters once again circled Sehanine, there was another crash from inside the auction house doors. Opening the doorway again, they found a group of goblin warriors going through the bodies of the fallen goblins from the previous night. After a bloody and brutal battle, Diego, Brost, Torra, Myrphon and Elias gathered the valuables from the goblins and contemplated their next step.

Hawkmoon by Night- Take Two-according to Diego Smithson

“So we open up da door ta checks on what made da crashin noises enside; and what we see, not the inside of ur Auction house, Scilla, not even close. We see the ruins of some elf buildin, and I swears by the Good Works of Moradin, I aint lyin. It looks nuthin like ur shop. So from the doorway I aint seein what made the noises and then someone said it might be some type of glamour or illusion or something coverin some sneaky types tryin to steal ur stuff, soes I go inside. Whens I get inside I seen some goblin foragin party armed and carrying bags of loot, soes I charge em and the boys back me up and we take em down. We open up the bags and don’t find any of ur stuff. About this time, I look out the window and see a freaky deaky elfish city in ruins and crawling with goblin war parties nestled right here on our own landscape, I mean hills, river, bay, and everything. Tora comes up with this theory about moonsigns, this “gauntlet” thing, and coterminious manifest blah blah blahs. It sorta makes somes sense. Then we hear more crashin and bashin about and soes we decide to clear this place of intruders incase they can breach magically into your auction house. We end up cracking some more goblinoid skulls and even killing a witchdoctor and a few heroes. It was no easy fight, I never knew gobies and hobies were so steeped in magic, they ported round like a bunch a damned wizards. Kord be proud, we almost bit off a bit more fat then we could chew. We almost called a retreat. Eventually though, Avandra finnally came around and granted us her blessings and glorious victory was claimed.”


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