Tag: GM Post

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  • The Chamber of Eyes

    Back at the Halfmoon Inn, [[:rendil-halfmoon | Rendil]] told them that the main base of the Bloodreavers was an old shrine of [[Torog | Torog]] known as the Chamber of Eyes. The Chamber was located off the main passageway out of the [[Seven Pillared Hall …

  • Beyond The Chamber of Eyes (GM Post)

    The hobgoblin archer had alerted other members of the Bloodreavers enjoying their rest. By the time the party caught up to the archer, the rest of the Bloodreavers were ready for action. They created a choke point at the door, with Diego stuck fighting …

  • Escape from the Grimmerzhul (GM Post)

    After taking a short rest in the duergar thane's Great Hall, the party made their back to the main smithing chamber. The head smith was being assisted by a few other duergar and orc guards stood to the side protecting the area. Choosing a direct assault …

  • Assault on the Grimmerzhul (GM Post)

    Having cleared the two towers on the near side of the cavern, the party took some time and barricaded the door in the smithy that opened onto the smaller footbridge, then approached the larger footbridge to assault the final tower across the chasm. …

  • Back to the Hall (GM Post)

    The Grimmerzhul lay defeated at their feet, their bastion of Horned Hold, possibly an older minotaur construction from the days of Saruun Khel was emptied of all but the party and the freed slaves. A report sent to Thane Murkelmor gave a detailed picture …

  • To The Well of Demons (GM Post)

    Having three days before the shipment from Silvershield returns with their ritual scrolls, the party relaxes a bit in the [[Seven Pillared Hall | Seven Pillared Hall]] while preparing for their expedition in to the Well of Demons. On the second day, …

  • The Well of Demons (GM Post)

    The party had barely recovered their breath when a demon from the Abyss attacked. Charging through the door, a creature later identified as a barlgura demon by Brost and Elias attacked with the full might of its savagery. Barely recovered from the fight …

  • Return to Westbrook (GM Post)

    Having activated the portal in [[Mistwatch Valley]], the party immediately bridged the distance between and found themselves once again in the dungeon of the Westbrook tower. The ruins were filled with the sounds of wild animals, and for a disorienting …

  • Escape from Westbrook 2 (GM Post)

    With the abyssal chieftain of the gnolls defeated, the party rested for a few minutes before trying to find the secret passage that Brost had read about. With some more time to think, Brost also remembered that the passage he read talked about the Mayor …

  • Return to Hawkmoon (GM Post)

    The next morning, the party roused themselves to meet with the Lady Moonfire. The Lady had her carriage ready to go, and as the procession wound out of the west gate of Caer Rivermeet, it had all of the pretense of a small parade. Through the outlying …

  • Guests of Honor (GM Post)

    Lady Moonfire spared no expense at the dinner. Zin sat at the end of the table nearest [[:siluele-taemelson | Siluele Taemelson]] and her son [[:jondelar-taemelson | Jondelar Taemelson]]. Elias procured a seat close to [[:gheselle-dameral | Gheselle …

  • Into Jendarri Lands (GM Post)

    Having made arrangements, the party made ready to travel north into the Jendarri lands to determine the nature of this "ancient evil" let loose by the "Emissary" Foss. Stocking up on rations and bundling their warmest clothing, the party headed north …

  • Investigating Varnhold (GM Post)

    First Ten-day Coldbreak After recovering a bit from the surprise attack by the chuul, the party began to systematically investigate all of the buildings of Varnhold. While Zin checked out the north side of the ford, looking for tracks or any signs of …

  • Dark Days in Gates (GM Post)

    *Flocktime, 1st ten-day* After a long and rather unexciting trip home from Angbadur, the party finally smiled as the walls of their home city came into view. In the twilight of dusk, they entered through Northgate. While passing by Tomes, Diego saw a …

  • Into the Nomen Heights

    Coldbreak, Second Ten-day Once up the stairs, the party was tricked into a position where they were effectively surrounded by the remaining spriggans. The spriggans used the outer hall to encircle and corner the party. Brost ended up establishing the …

  • Valley of the Dead

    *Coldbreak, Second Ten-day* The party was met several miles from the Nomen camp by a centaur warband. Seeing the carcass of the dead manticore carried on the floating disc, the centaurs' moods seemed greatly improved, though their caution didn't. …

  • Heroes of Angbadur

    Planting, 3rd Ten-day As the sounds of battle faded, the party was visited by a squadron of dwarves from below. Thinking that the lowering of the portcullis and the tipping of the orc waste (the orcish equivalent of boiling oil) meant the death of the …

  • Separate Ways

    *Flocktime, 1st Ten-day* After the visit to [[Shortstone Wines | Shortstone Wines]], Elias made his way cross city to see the sage he had hired several months ago. [[Derwyndal's Tower | Derwyndal's Tower]] was locked up tight as always, and after a …

  • Separate Ways II

    *Flocktime, 2nd Ten-day*

    Torra and Diego
    Torra and Diego made good time heading to Berwyn. Knowing the way and being skilled at woodcraft helped make this journey much easier than the first time they made the trip. Upon arriving in Berwyn …

  • Separate Ways III

    *Flocktime, 3rd Ten-day* *Diego* Diego took the cave bear's carcass into the cave. Using its claws to skin the pelt, he found that the muscle and tendons came off easily, almost as if the bear wanted him to have its hide. He wrapped himself in the …

  • Separate Ways IV

    *Flocktime 3rd Ten-day* *Brost* It took a few days at [[Gunnacks | Gunnacks]] working with Starag Gunnacksen, the master of Tunnels to get himself booked with a caravan traveling to Bundhausen. Dorna Forgesmith was the merchant heading back to her …

  • Separate Ways V

    *Flocktime, 3rd Ten-day* *Brost* Following the trail of the bugbears, Brost, Rampage, Ortho, Feldmar and Bragar soon walk turn the corner into a natural cave. There waiting for them are three shadow-humans, also known as shadar-kai. The two warriors …

  • Into the Darkoak Forest

    *Flocktime, 3rd Ten-day* *Brost* The drow and their minions were in the process of creating a teleportation portal to whichever deep realm they hailed when Brost and his newfound allies charged into the cave. While Rampage was able to charge past the …

  • The Ruins of Telementari

    Once the werebeasts fled, the party continued making its way to the ruins of the ancient elven city. Soon the woods became silent, and Xamanthe explained that they were now in the Encircling Wood, an enchanted stretch of woodlands surrounding the ancient …

  • Scion of Arkhosia

    Finally pulling Zin and Xamanthe away from the windows, Elias led the way up to the top floor of the tower of Mnenesenia. There he found extremely life-like statues of elven priests and archmagi lining the walls, all looking towards the immense scrying …

  • Something Fishy in Sarten I

    *Fullsun - Second Tenday* Setting up camp in the shallow cave on the border of the Loupenholt and the Endeleu Highlands, the party has a restful sleep before heading out to the humanoid cave complex scouted by Luinwe. The next morning, they made their …

  • Goblins Galore

    *Fullsun - Second Tenday* During the night, Luinwe and Feolas detected signs that a fey presence may have been protecting the cave in some way. A large wolf, possibly a dire wolf passed within feet of the cave mouth and yet did not detect the group. …

  • Taking on the Hobgoblins

    *Fullsun - Second Tenday* After returning to their own shallow cave, Luinwe found that his offerings had been taken. The night was again uneventful and the next morning they began the trek back to the valley after Luinwe replenished his small …

  • Taking on the Hobgoblins 2

    *Fullsun - Second Tenday* Traveling back to the valley of humanoids, the group started sneaking back to the hobgoblin caves by passing through the ogre cave when Luinwe noticed that they had been spotted from one of the orc caves. Running across the …

  • Who's Next

    Looking for the passage into the rest of the hobgoblin lair, the party found a secret door in one of the guard rooms. Three more battles saw the end of hobgoblins. Feeling completely spent, the party made its way back to the safety of their cave. …

  • End of the Valley 1

    The next morning, Luinwe realized that his offering to the fey watching the caves had gone untouched. They knew now that they needed to attack the hidden masters of the valley, the clerics of Erythnul. Liam asked to join them and give these filthy …

  • End of the Valley 2

    After having a fitful night in the gnoll packlord's den, the party decided to more fully explore the secret passage and the area it led to. They found the storage room just as they left it, except for a thin coat of slime covering the floor, remnants of …

  • Thus far

    The young druid, [[:malgosa-berenath | Malgosa Berenath]] was summoned by his elder, the druid [[:jaroo | Jaroo]] of Hillsboro. Jaroo smiled and said, "So, my young friend, much has happened since you and your brothers met the dwarf and the Eladrin. I …

  • The Serpin Lexicon

    After defeating the skeletons, the party discovered that the back of the ogre's sarcophagus was hinged. There was an octagonal indent which Tostig assumed was some type of key that would unlock the hidden door. Venturing back past the entry shaft, the …