Tag: House rules

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  • Crafts and Professions

    Any player can choose one craft or profession for his character. This craft usually represents the trade that his family or guardians used to earn a living. Most families expected that their children would follow in their footsteps and become craftsmen …

  • Magic Item Creation

    When creating magical items, the Enchant Magic Item ritual requires the item to be Enchanted, enough ritual components to cast the enchantment and a catalyst. To make a fire-related item, an appropriate catalyst may be the blood or scale of a fire beetle …

  • Costs of Mundane Goods

    In most cases, the costs of items in the Player's Handbook and Adventurer's Vault Series will be the cost of those items in Arith. Any changes will appear here. Remember that when buying any magical or alchemical item, the cost in those books is the …

  • Backgrounds

    While many backgrounds from the Players Handbook 2 and other official sources fit perfectly well in Arith, this page provide campaign-specific background choices. Many will be tied to a heritage from one of the Arvanoran City-States, or tied to a …

  • Upkeep

    Instead of worrying about meal prices, lodging, replacing torn clothing, and other miscellaneous costs, as well as to represent the kinds of costs that turn up in daily life, each player pays a monthly upkeep cost based on the lifestyle of the character. …