Tag: Organizations

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  • Arcanum

    The Arcanum was brought into being at the birth of the new Kingdom of Arvanor. In the new settlement of Theopolis, arcanists who fled Khepnefera during Gaius Arvanor's exodus came together to pool their knowledge and further their craft. The arcanists …

  • Druids' Grove

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/10790/Nollinswood_Circle.JPG(Nollinswood circle)! Nollinswood Circle is located in the Druid's grove in Groveside. The leader of the circle is Guthrim Haraldson, a shaggy, unkempt man who …

  • Ziggurat of the Arcanum

    The Archmagi of the Arcanum chose to build their guild quarters in the style of a ziggurat from ancient Khepnefera, thought to focus arcane power. The building is anything but a tomb however, and passersby can sometimes marvel at the practice sessions …

  • Bardschool

    A century ago, several music tutors from University of Hawkmoon broke with their school and established the Bardschool in a building adjacent to the main campus. The Bardschool now handles about three dozen students at any time, most going on to become …

  • University of Hawkmoon

    A cluster of four buildings forms the main campus of the University of Hawkmoon. This school offers four-year programs in architecture, economics, engineering, geography, anatomy and healing, history, and the fine arts. The school was able recently to …

  • Barrowguard Lodge

    Located near the eastern ruins, Barrowguard Lodge houses the brothers of the Barrowguard when not guarding the haunted ruins. Members of the Barrowguard are usually grim and guarded in front of outsiders. Dedicating your life to guarding haunted sites …

  • Academae

    The Academae

    *Main Goal* To increase the influence and prestige of wizardry and magic in general. *Alignment* Neutral *Symbol* Pyramid (Triangle) with an all-seeing eye in its center. *Background* One of the many branches of the …

  • Queen's Gendarmes

    *Main Goal* To protect the kingdom of Sarten and act as the Queen’s bodyguard and advisors. *Alignment* CG *Symbol* Crossed Glimmering Rapiers *Background* When the last mad King Gilbier L’Tanrasse began descending into madness, his queen, …

  • Loupenholt Watchers

    *Main Goal* To protect the elven settlements of the Loupenholt from threats *Alignment* Neutral Good *Symbol* Wolf’s Head Pierced by an Arrow *Background* The battle to eliminate the lycanthropes of the Loupenholt lasted three centuries …

  • Temple of Inspiration

    Temple of Inspiration (Avandra) *Main Goal* To support and encourage creativity and innovation *Alignment* Chaotic Good/Neutral *Symbol* Candle Flame casting a Shadow *Background* The Temple of Inspiration is at the heart of Muselier in …